|
|
Great model!
There's only one thing that bothers me: does your glass texture have
variable reflection? Now it doesn't seem the case, and the reflections look
a bit too *homogeneus*. I would try something like reflection {0.1, 1
fresnel on falloff 3}. Try also different colors for reflection_max and
reflection_min, I don't know how it will look, but it's worth trying IMO.
Keep up the good work!
--
Jonathan.
"Nekar Xenos" <j-p### [at] citywalkcoza> ha scritto nel messaggio
news:3bde5da1@news.povray.org...
> Comments welcome. Does anyone have a nice image that I can use as an
environment
> map maybe?
>
> Thanks
>
> --
> - Nekar
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
>
>
>
Post a reply to this message
|
|